<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Dark Hydra</title><description>Studio news, collapses, founder fallouts, and the messy economics of shipping games. Watch this space.</description><link>https://darkhydrastudio.com/</link><item><title>A Steam Wishlist Is Not Revenue</title><link>https://darkhydrastudio.com/articles/steam-wishlist-not-revenue/</link><guid isPermaLink="true">https://darkhydrastudio.com/articles/steam-wishlist-not-revenue/</guid><description>A source-linked guide to a steam wishlist is not revenue.</description><pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate><category>guide</category><category>verification</category><category>2026</category></item><item><title>Steam&apos;s AI Disclosure Is a Production Checklist, Not a Last-Minute Form</title><link>https://darkhydrastudio.com/articles/steam-ai-disclosure-production-checklist/</link><guid isPermaLink="true">https://darkhydrastudio.com/articles/steam-ai-disclosure-production-checklist/</guid><description>Valve&apos;s current Content Survey separates pre-generated and live-generated AI. Studios need an asset ledger and guardrail review before store submission.</description><pubDate>Mon, 31 Aug 2026 00:00:00 GMT</pubDate><category>Steam</category><category>generative AI</category><category>game production</category><category>content survey</category><category>release management</category></item><item><title>The Founder Fight Usually Started in the Contract</title><link>https://darkhydrastudio.com/articles/founder-control-ip-contract/</link><guid isPermaLink="true">https://darkhydrastudio.com/articles/founder-control-ip-contract/</guid><description>Creative credit, company control, code ownership, trademarks, sequel rights, and departure terms can point to different people.</description><pubDate>Mon, 24 Aug 2026 00:00:00 GMT</pubDate><category>game founders</category><category>IP ownership</category><category>studio contracts</category><category>founder fallout</category></item><item><title>Early Access Will Not Rescue a Studio That Needs a Miracle</title><link>https://darkhydrastudio.com/articles/early-access-will-not-fund-your-rescue/</link><guid isPermaLink="true">https://darkhydrastudio.com/articles/early-access-will-not-fund-your-rescue/</guid><description>Valve explicitly says Early Access is not crowdfunding. A playable product and a survivable plan must exist before sales become the runway.</description><pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate><category>early access</category><category>studio runway</category><category>indie games</category><category>Steam</category></item><item><title>Famous Game Founder Fallouts, Documented</title><link>https://darkhydrastudio.com/articles/famous-game-founder-fallouts/</link><guid isPermaLink="true">https://darkhydrastudio.com/articles/famous-game-founder-fallouts/</guid><description>What the documented transitions at id Software, Zynga, and Atari reveal about creative power, operating control, and founder succession.</description><pubDate>Mon, 10 Aug 2026 00:00:00 GMT</pubDate><category>founder fallouts</category><category>id Software</category><category>Zynga</category><category>Atari</category><category>games industry</category></item><item><title>How Indie Studios Run Out of Money</title><link>https://darkhydrastudio.com/articles/how-indie-studios-run-out-of-money/</link><guid isPermaLink="true">https://darkhydrastudio.com/articles/how-indie-studios-run-out-of-money/</guid><description>Why funded games still run out of runway, using Mighty No. 9 and a transparent studio-burn worksheet to expose the gap between campaign scope and ship cost.</description><pubDate>Mon, 03 Aug 2026 00:00:00 GMT</pubDate><category>indie games</category><category>crowdfunding</category><category>Kickstarter</category><category>Mighty No 9</category><category>economics</category></item><item><title>What Game Industry Layoffs Really Signal</title><link>https://darkhydrastudio.com/articles/what-layoffs-really-signal/</link><guid isPermaLink="true">https://darkhydrastudio.com/articles/what-layoffs-really-signal/</guid><description>How to read game-industry layoff announcements using Epic and Unity&apos;s own disclosures—without pretending one announcement reveals the whole company.</description><pubDate>Thu, 23 Jul 2026 00:00:00 GMT</pubDate><category>layoffs</category><category>games industry</category><category>Epic Games</category><category>Unity</category><category>economics</category></item><item><title>The Anatomy of a Studio Implosion</title><link>https://darkhydrastudio.com/articles/anatomy-of-a-studio-implosion/</link><guid isPermaLink="true">https://darkhydrastudio.com/articles/anatomy-of-a-studio-implosion/</guid><description>How fixed commitments, variable revenue, and parent-company capital decisions can turn a successful game studio into a closure headline.</description><pubDate>Mon, 20 Jul 2026 00:00:00 GMT</pubDate><category>studio closures</category><category>games industry</category><category>layoffs</category><category>Embracer</category><category>postmortem</category></item></channel></rss>